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โ๏ธ
hobby-ish gamedev. This website contains my raw notes and documents my progress.
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2026-08-11 | Froggy gamejam 8
2026-08-10 | Froggy gamejam 7
2026-08-09 | Froggy gamejam 6
2026-08-07 | Froggy gamejam 5
2026-08-06 | Froggy gamejam 4
2026-08-01 | Froggy gamejam 3
2026-07-31 | Froggy gamejam 2
2026-07-30 | Froggy gamejam 1
2026-07-28 | Restructuring
2026-07-27 | Fonts
2026-07-26 | Restart
2026-06-03 | zombee3d prototype
2026-05-04 | Static properties
2026-04-29 | Coop FSM
2026-04-28 | Best practices - Data preferences
2026-04-27 | Best practices - Logic preferences
2026-04-25 | FSM
2026-04-24 | Design patterns
2026-04-23 | Resources tres
2026-04-22 | coop state machines
2026-04-17 | Godot is like lego
2026-04-11 | Constructors and Astar
2026-04-04 | Visual Timer
2026-04-02 | Animation Sync
2026-04-01 | Month completed. I am content
2026-03-31 | Advancing rounds
2026-03-29 | Diablo GDD
2026-03-23 | lambda and instantiation
2026-03-22 | Firebelley tutorial
2026-03-21 | Continuing arrays
2026-03-20 | Arrays
2026-03-18 | Column dungeon generator
2026-03-15 | Nested Arrays
2026-03-13 | normal maps
2026-03-10 | Being more modular, saving time
2026-03-09 | Refining Greyboxing
2026-03-08 | Godot to Blender Pipeline
2026-03-07 | Recettar inspired Game
2026-03-06 | Shadows deep dive
2026-03-05 | CSG nodes
2026-03-04 | Lights in Godot
2026-03-03 | What is fun
2026-03-02 | Low poly and baked lighting
2026-03-01 | Low poly blender
2026-02-27 | Consistent unit scale
2026-02-26 | Prototyping for a gamejam
2026-02-24 | Unity vs godot and some gamejam
2026-02-22 | Dabbling in 3D
2026-02-19 | Gamejam and Blender
2026-02-13 | Steam rating
2026-02-06 | Thoughts about composition
2026-01-23 | Drops and gameloops
Thoughts about composition
February 06, 2026
Drops and gameloops
January 23, 2026
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