hobby-ish gamedev. This website contains my raw notes and documents my progress.
random thought:
Godot is like a set of Legos. Each brick is a node—for example, a Sprite2D (displays an image), a CollisionShape2D (defines a hitbox), or an AudioStreamPlayer (plays sound). You stack these blocks together to form a scene—for example, a game character = body + sprite + hitbox. And then you can use this finished scene as a new building block of its own in other scenes.
