hobby-ish gamedev. This website contains my raw notes and documents my progress.

← Prototyping for a gamejam Low poly blender →

Consistent unit scale

As described in 2026-02-26 Prototyping, during prototyping the biggest issue was me not being able to judge if walls are to high or doors too narrow. There are multiple ways to circumvent that.

…

Also “neufert” was recommended to me by someone experienced with graphic design. 4th english edition or 39th german edition seem to be the most recent.

← Prototyping for a gamejam Low poly blender →