Froggy gamejam 6
Less documenting today, some visual bugfixes. Imho it looks better now. Also, I worked on my logo, but unfortunately one can not implement a video as the boot splash screen. So I need to keep it black or something and then play the video. Or show the logo, and then the video starts and the transition is not visible? Also I added a custom font on the project level, which just replaced every instance where the default font was used.
This is how it looks today:

Things I need to do finish asap are:
- The first level with its mechanics
- The Timer
- The cost mechanic (for jumps) and or disappearing tiles
- Enemies
- The scoreboard
Todos
- Check how scoreboards work.
- Menu needs to be opened when I press escape in the game itself
- Add keybind mapping?
- Add small shadow below frog? Which gets smaller when he jumps?
- Make the first level. If its not fun, trash the idea.
- add starting island mechanic
- add jump for bigger distances, add cost for that
- add spider
- add butterfly
- add nono sound when jump is not possible
- Disappearing tiles mechanic?
- change jumping sfx, or add a couple and decide on the best ones
- follower camera or fixed? zoom out but can only move when zoomed in?
- Smooth camera transition?
- fix loop for background music - mp3 to ogg
- add tutorial level
add 10 increment steps for volume, and show value
Add Menu
Change frog name art and name in menu?
add menu art
Add credits
add custom logo for bootup
add custom font
Jump only with space
Jump direction indicator
add background music
add jumping/damage/”nonono” sound
Fix first jump visual bug
Continuous jumping